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  • All players/members of the club must be registered with the League. Umpires can check players’ ID at any given point in a match. Acceptable form of ID are as follows: Driver License, Permanent Resident or Passport, the on-field umpire shall verify ID cards and reserves the right to disallow players without ID cards to participate in the game. If a team is caught with an unregistered player on the field, that respective team automatically loses that match and is subject to a ban

  • Teams may carry a maximum of Eighteen (18) players on their team roster. The team roster must be declared prior to the start of the season.

  • Teams may dress a maximum of eleven (11) players in a match with eight (8) on the field at a time (11 players per game).

  • Games will be 12 overs each innings.

  • Umpires have to be paid at the time of toss ($35 to one of the umpires paid from each team)

  • Upper Jerseys should be same colour for all the players on the field (or same club jerseys)

  • Yellow Jerseys and yellow pads are not allowed (same colour as the ball)

  • Players should be in proper sports attire (shorts and shoes with metal spikes are not allowed)

  • Food and chewing gum is prohibited within the dome, all garbage and plastic must be disposed of in bins before leaving the dome. 

  • Alcohol is strictly prohibited inside the dome, teams are responsible for all their players, any player caught with alcohol or found with substance influence will result in an automatic ban from the league for that respective team 


Win 6 points

Tie 3 point each

Abandoned because of weather or factors outside the control of the League / Dome Management is 3 points each . if abandoned due to “forfeit”/”cancellation” by any team, 6 points will be awarded to the team present.

1 Bonus point is awarded for any team that achieves victory with a run rate 1.25 times that of the opposition. A team's run rate will be calculated by reference to the number of runs scored divided by the number of overs faced.


First 4 overs of each innings are power play overs.

Maximum 1 fielder will be allowed behind the power play line (cones) towards the boundary.

No significance of power play line after the first 4 overs.

Maximum 2 fielders are allowed behind the stumps after the end of powerplay



SCORING

Note: Lakeshore Cricket League will keep track of the stats and upload the scores via CricClubs on the website.  


·       Wide & No Ball = 1 run awarded

·       1 run if batters complete a run successfully

·       1 extra run given to the batsman if the batsman connects a shot off the bat and the ball hits the dome/nets.

·       Example: The batsman plays a shot which hits the dome (automatic 1 run) and the batsman rotate strike by running between the wickets. In this case, the batsman gets 2 runs in total.



·       4 runs = boundary at front of field

·       6 runs = directly over the boundary at front of field

·       4 or 6 will be based on the bounce of the ball. It would be considered a 6 If the ball hits the dome and still goes beyond the boundary line directly.

·       If the ball goes to the other field from above the nets, it counts as maximum 1 Run and the strike cannot be changed

·       If the ball goes to the other field from beneath the net or from the sides, automatic 1 run plus the batsman can run a maximum of 1 run. ( Max total for the ball is 2 runs )

·       Ball is considered to be dead when it goes to other part field

·       Overthrows are part of the game

Situation: If the fielder throws the ball and the ball goes above/beneath the nets, the batsman can run a maximum of 1 run for overthrow after it crossed the nets.

Overthrows that hit the dome are not counted as an automatic 1 run

·       Byes Runs are allowed

·       Leg Byes are allowed

·       All 'NO Balls' will result in to a Free Hit. Batsman cannot get out in free hits except - Run out, Handled the ball, Obstruction and Hit the ball twice. (similar to No ball)



A PLAYER IS ONLY ALLOWED TO REPRESENT ONE CLUB:

A Player can only represent One Club in different Divisions at Lakeshore Cricket League (ex. if Riders Cricket Club have 2 Teams - 1 in Premier, 1 in 1st Division - Only then can a player represent Riders CC for 2 different Divisions). A player is not allowed to play for any other team or club in another Division under any other circumstance. If this happens, then the Games will be disqualified for that particular team. Captains have to be careful and let your players know else your team will be Disqualified.



GAME FORMAT


·       90 minutes per game, 42-min per innings with a 5 minutes break in between batting teams and 15 minutes between the toss time and start of the first innings.

·       In case of a time delay in the start of the game (due to weather or factors outside the control of the teams) 3.5 minutes per over shall be reduced for the amount of lost time. Run rate shall be used to calculate final result whenever required.




Team Squad

Teams may carry a maximum of Eighteen (18) players on their team roster. The team roster must be declared prior to the season. A team may be able to add/remove/replace a player in their squad before 15th November by sending an email to the League informing the same. Once a player is removed from the squad, he cannot be used again in the team for the season. Also, you have to let the League know one week before the player will be eligible to play. (example: teams message right before the matches for players to get registered. That won’t be possible)

After 15th November, teams will pay $25 every time a player is added/removed/replaced in the team Roster. Teams are responsible to get scoresheets in a rare case of CricClubs app crash. A player can be transferred to a different team in the League. Kindly note that a player can only be transferred once to another team in the same division during the season. 


Shortage of Players:

A team shall be allowed to start a game with a minimum of 5 players on the field.

2 players can still field behind the stumps in cases of players shortage




OVER LIMIT:


·       Games will be 12 overs each innings.

·       2 bowlers are allowed to bowl a maximum of three overs in an innings. The over distribution is 3-3-2-2-2. In total, minimum 5 bowlers have to be used per team in an innings.



Fielding Rules:

 

Teams may dress a maximum of eleven (11) players in a match with only eight (8) on the field at any given time. Unlimited substitutions are permitted at the end of each over as all 11 players are permitted to bat and bowl.

 

The powerplay line is an imaginary line between the non-striker stumps and the boundary line. The powerplay line will be marked by a pair of cones set up before the match.

 

During the powerplay (Overs 1-4), a maximum of 1 fielder is permitted behind the powerplay line. An additional 1 fielder is permitted between the non-striker stumps and the powerplay line. The remaining 5 fielders must remain in front of the non-striker stumps.

 

After the powerplay (Overs 5-12), a maximum of 2 fielders are permitted behind the non-striker stumps. The remaining 5 fielders must remain in front of the non-striker stumps.

 


Out and Catching:

· Batsman can be out under all applicable cricket laws of ICC / MCC. In addition to:

Catching Off The Dome

· Wet ‘n’ Wild Dome Rule - If a fielder catches the ball after it hits the dome ONLY above the blue line, then the batsman is given out and no run will be counted. Any ball hit off the lights will be counted as ball in play and will not be given caught out.

· No runner will be allowed for the injured batsman.



OVER TIMINGS:

3.5 minutes per over


OVER TIMINGS:

In case of a time delay in the start of the game (due to weather or factors outside the control of the teams); 3.5 minutes per over shall be reduced for the amount of lost time.

The on field umpire shall be the best judge of this action and his decision shall be final.


PENALTY FOR LATE START:

Team responsible for late start shall lose overs as per the 3.5 minute per over rule.


PENALTY FOR MISSING CUT OFF:


First Innings:


If a team fielding first fails to bowl the allocated overs in the specified time, they shall continue to bowl until they have done so. However, they shall only bat the amount of overs bowled at the scheduled cut of time. (i.e. if 11 overs bowled at cut off shall allow the team to only bat 11 overs). The over in progress at time of the cut off shall be counted as complete.



If in the opinion of an Umpire, delay was caused by a batting side, then the innings would close at the scheduled cut-off time and batting team in defaults would lose that many overs. Over in progress will be allowed to be completed.


Umpire at his discretion would allow reasonable extra time for the delay occurred due to circumstances beyond the control of both teams.


Umpire's decision will be final and binding.


Second Innings:


If a team fielding second fails to bowl the allocated overs in the specified time, they shall continue to bowl until they have done so (if time / field of play available). The over in progress at time of the cut off shall be counted as complete.


In addition to this, 8 runs per over penalty will be added to the batting side total for number of overs bowled short by a fielding side at cut-off time. If by adding penalty run , result is achieved then match would close at that point of time.


If in the opinion of an Umpire, delay was caused by a batting side, then the innings would close at the scheduled cut-off time and batting team in defaults would lose that many overs. Over in progress will be allowed to be completed.


In the unlikely event of extended time is reached and if field is NO LONGER available for play or if match is called off by the on field official, then at the end of the over in progress, innings and match would end. Batting side will be awarded highest run they had scored per over by them during their innings earlier to the total for the number of over remaining un-bowled to decide the result.


If in the opinion of an Umpire, delay was caused by a batting side, then the innings would close at the scheduled cut-off time and batting team in defaults would lose that many overs. Over in progress will be allowed to be completed.


Umpire at his discretion would allow reasonable extra time for the delay occurred due to circumstances beyond the control of both teams.


In addition, If the time exceeds for the play, the team which could not finish the overs in time/ a team deliberately tries to waste time, the on field umpire can decide to declare a loss for that particular team. The on field umpire shall be the best judge of this action and his decision shall be final and binding


                                  

UMPIRES/VERBAL ABUSE

·       Umpire decisions are judgment calls and are not subject to debate. Verbal abuse of umpires or players will not be tolerated at any time. Umpires have the authority and will be encouraged to hand out yellow (warning) and red cards (ejections) for unsportsmanlike behaviour. 

·       Yellow Card would mean a warning for a player.

·       In an extreme situation such as physical assault, the umpire can hand out a Red Card which would mean that the player would have to pay $100 fine and would miss the next match in the League. The league has the option to ban such a player after investigating their case.



Match Default                       

Teams defaulting one game will automatically incur a fine of $100 to be paid within 4 days of the default. The team present will be awarded full points along with a bonus point ( only if bonus point is applicable in the tournament )

The second defaulted game in the same season will incur a fine of $250, payable within 4 days of default. 

·       For this context, "default" is applicable when a game does not take place due to non-availability of the players (5 players dressed and ready to take the field) from the defaulting club/team and/or refusal of the club/team to take the field when instructed to do so (by the match official, or in the absence of one, refusal to cooperate with the rival team to get the game underway by assigning umpires from the players). The on field official shall wait 25 minutes before a game can be considered as “default”. After which he shall sign the match sheet and hand it over to the team present on the field.
When a game is defaulted and the fine is not paid within 3 days, the team will be disqualified from participating further in the tournament and there will be no refund. 

The team has to inform the League 3 days in advance to avoid the default if the team cannot field a team for a game. In that case, winning points shall be awarded to the other team and the team won't incur a fine. 


HOME TEAM:

It is the responsibility of the Home Team to setup the ground before the start of first innings. If they fail to setup in time, then they will lose overs depending on the delay and the main umpire makes the final decision. Kindly move the goalposts outside the boundary before the start of play and they should be moved back to their original location after the completion of all matches. Home team is responsible to get their own cones to mark the boundary and power play lines. 



Toss would happen 15 minutes before the start of a Match. It requires the home team to pick the 2 set of Wickets from the Storage (near field 2) of the facility and put it back after the match is finished. Teams not keeping the wickets back at the storage facility would incur a $100 fine, payable immediately.