Lakeshore Cricket League Summer Rulebook
All clubs must provide two designated contacts for the club. Primary (first choice) and Secondary (second choice).
The League Executives shall only communicate with these contacts or the primary contact as they seem fit.
Preferred method of communication shall be electronic correspondence.
Player Registrations
All club members/players must be registered with the League before participating in any match. Umpires don't have to but reserves the right to verify a player’s registration status by checking their ID at any time during or after a match if there are doubts about eligibility.
If a team plays an unregistered player taking part in the game in either batting, bowling or fielding, then the match will be forfeited, and the opposing team will be awarded a victory with a bonus point. The team captain is solely responsible for ensuring that only registered players participate.
Any proven violation—whether discovered during the match or reported afterwards —will result in disqualification for the offending team, with the opposition receiving a bonus-point win. This also may lead to disciplinary action, including potential bans for the team, individual player(s), or captain from the League.
Captains must exercise due diligence to prevent unregistered players from participating at any point in the match.
If a player is registered after April 12th, $25 admin fee will be applicable per player per team per division. Last day to add a player in T25/ T30 format is August 5th. Last day to add a player in T20/T12 is August 20th. At this date, the squads will be locked & No player additions can be made after this date. A player is allowed only one transfer in the season to a different Club / Team. $25 admin fee will still apply and the deadline for transfer is July 10th. After that, no players can be transferred to another club / Team. No minimum games required for Playoffs for any of the formats.
A player is only Allowed to Represent One Club
A Player can only represent One Club in different Divisions or formats at Lakeshore Cricket League (ex. if Riders Cricket Club have 2 Teams - 1 in Premier, 1 in 1st Division - Only then can a player represent Riders CC for 2 different Divisions or different formats). A player is not allowed to play for any other club in another Division or format under any other circumstance. If this happens, then the Games will be disqualified for that particular team. Captains have to be careful and let your players know else your team will be Disqualified.
Team Management:
®® Teams may carry a maximum of Thirty five (35) players on their team roster. The team roster must be declared prior to the season. Failure to register a player can cause a team to lose the points in which any unregistered player had taken part. All players registered should be 16 +
Players cant be under any substance influence (alcohol or drugs) prior and/or while the match is in progress, players can be removed from a match and be penalized.
Shortage of Players
A team shall be allowed to start a match with minimum 6 players ready on the field
Teams may select a maximum of thirteen (13) players in a match with eleven (11) on the field at a time (13 players per game). Rolling Substitutions are allowed in the League. At any point of time, there will be maximum 11 players on the field. Any player can bat or bowl out of the selected 13. If a player arrives late to a match, he can right away bowl an over after the over in progress. Captain has the option to substitute players on the field after each over (not in between a over). If any team plays more than 13 players in the game then it will be treated similar to an unregistered player scenario and they will automatically lose the game. Opposition shall win with a bonus point. Any player fielding outside the playing 13 comes under the same scenario. The team captain is solely responsible for ensuring that only playing 13 participate (Batting, Bowling, Fielding).
-Same jerseys for all the players on the field
-White Jerseys and White pads are not allowed (same colour as the ball)
-Players should be in proper sports attire (no shorts allowed)
Scoring
Note: Lakeshore Cricket League would keep a track of the stats and upload the scores via the CricClubs app on the website. https://lakeshorecricketleague.com/live-scorecards
®® Wide & No ball = 1 run awarded
®® Overthrows are part of the game
®® Bye-Runs are allowed
®® Leg Byes are allowed
®® All 'NO Balls' will result in to a Free Hit. Batsman can NOT get out in free hits except: Run Out, Handled the ball, Obstruction and Hit the ball twice. (similar to No-Ball)
Use of Saliva on the ball can be a penalty of 5 runs for the fielding team.
Results & Points
®® Win 6 points
®® Tie 3 point each
1 Bonus point for any team that achieves victory with a run rate 1.25 times that of the opposition. A team's run rate will be calculated by reference to the number of runs scored divided by the number of overs faced. In a game default, the winning team gets the bonus point
®® A match will conclude with a result only upon each innings record at least 5 overs. Any match abandoned because of weather or any other uncontrollable factors, then 3 point will be awarded to both the teams.
®® If a match is abandoned due to a team not showing up on the field ie match forfeit; 6 points are awarded to the winning team along with 1 bonus point. If a team decides to walk off the field, then it will automatically be considered as a game default. They will lose the game. Team will get a warning for walking off. Second time walking off will mean an automatic disqualification from the season.
DL Method will be used to establish a result for the following scenarios:
1. Rain interrupting play upon each innings recorded at least 5 overs
2. Play stopped due to bad light
DL method will be used on the Cricclubs App
Ground Conditions and Conduciveness: Only the officiating umpires for the game will have the power to decide the conduciveness of the field for a game. Umpires will consult and take into account the captains' opinion but reserve the right to decide on the final outcome of feasibility of ground conditions. In the case of a game cancellation due to such conditions, both teams will be awarded 3 points.
In case the Playoffs slot gets rained out, then the team ranking higher in the points table will go through and win that round. Kindly note that a team not agreeing to playing on any of the playoffs date will mean an automatic forfeit and the other team will win that round.
Game Format
80 minutes per innings for a T20 match with a 10 minutes break between the innings.
Power Play overs - First 6 overs of each T20 innings and First 4 Overs for each T12 Innings.
2 Players maximum are allowed to field outside the 30 yard circle. After the powerplay, maximum of 5 players are allowed to field outside the 30 yard circle. This rule applies even when a fielding unit is short of a player or players.
Toss will take place 15 minutes before the start of play. Timings mentioned in the schedule is toss time.
Example: Game Start time is 5:45 PM. Toss will be at 5:30 PM. Home team should set up the field by toss time.
In order to have a Toss, at least 6 players from each team must be present in their team jerseys.
In case of a time delay in the start of the game due to weather or external factors, 4 minutes per over shall be reduced for the amount of lost time in both innings.
Refusal to participate in schedule of games or unilateral withdrawal of a club or team shall be considered as having withdrawn from the association. All fees paid to the association by a club or team withdrawing from the schedule shall remain the undisputed property of the Association.
T30 Playing Conditions – Lakeshore Cricket League
1. Minimum Overs per Team to Constitute a Match
Each match shall consist of one innings per side, with a maximum of 30 six-ball overs.
A minimum of 10 overs per side is required to constitute a valid match.
If the team batting second is all out or surpasses the target before 10 overs, the result shall stand.
2. Hours of Play and Intervals
120 minutes per innings of play with total match duration not exceeding 4 hours and 10 minutes, including interval time.
The standard interval between innings is 10 minutes
3. Powerplay Overs
The first 9 overs of each innings shall constitute the Powerplay.
During the Powerplay, a maximum of 2 fielders are permitted outside the 30-yard circle.
From overs 10 to 30, a maximum of 5 fielders are allowed outside the 30-yard circle.
4. Overs Per Bowler
No bowler may bowl more than 6 overs in a full 30-over innings.
In a shortened match, a bowler may not bowl more than one-fifth of the reduced total overs (rounded up if necessary).
A minimum of five bowlers must be used in every innings.
T25 Playing Conditions – Lakeshore Cricket League
1. Minimum Overs per Team to Constitute a Match
Each match shall consist of one innings per side, with a maximum of 25 six-ball overs.
A minimum of 7 overs per side is required to constitute a valid match.
If the team batting second is all out or surpasses the target before 8 overs, the result shall stand.
2. Hours of Play and Intervals
100 minutes per innings of play with total match duration not exceeding 3 hours & 30 minutes, including interval time.
The standard interval between innings is 10 minutes
3. Powerplay Overs
The first 8 overs of each innings shall constitute the Powerplay.
During the Powerplay, a maximum of 2 fielders are permitted outside the 30-yard circle.
From overs 9 to 25, a maximum of 5 fielders are allowed outside the 30-yard circle.
4. Overs Per Bowler
No bowler may bowl more than 5 overs in a full 25-over innings.
In a shortened match, a bowler may not bowl more than one-fifth of the reduced total overs (rounded up if necessary).
A minimum of five bowlers must be used in every innings.
T12 Playing Conditions – Lakeshore Cricket League
1. Minimum Overs per Team to Constitute a Match
Each match shall consist of one innings per side, with a maximum of 12 six-ball overs.
A minimum of 5 overs per side is required to constitute a valid match.
If the team batting second is all out or surpasses the target before 5 overs, the result shall stand.
2. Hours of Play and Intervals
48 minutes per innings of play with total match duration not exceeding 1 hour and 40 minutes, including interval time.
The standard interval between innings is 10 minutes
3. Powerplay Overs
The first 4 overs of each innings shall constitute the Powerplay.
During the Powerplay, a maximum of 2 fielders are permitted outside the 30-yard circle.
From overs 5 to 12, a maximum of 5 fielders are allowed outside the 30-yard circle.
4. Overs Per Bowler
A maximum of 2 bowlers may bowl up to 3 overs each.
The remaining 3 bowlers may bowl a maximum of 2 overs each.
A minimum of five bowlers must be used in every innings.
Match Cancellation
Team may advise the league of their inability to participate in a schedule game at latest THREE days before the scheduled game. Failure to do so will be considered a match default®. For this context: all teams shall be allowed a maximum of three cancelled game during the season. Such cancelled match shall not be postponed, or relocated and full “winning points†shall be awarded to the opposite team.
Schedule Changes
The League reserves the right to make changes to the schedule/fixture. Any such changes shall be communicated to the designated team contact by way of email or Social Media posting.
Over Limit
At least 5 bowlers have to be used in an innings.
T20: The maximum over distribution is 4-4-4-4-4.
T12: The maximum over distribution is 3-3-2-2-2
Teams can use as many bowlers as they want, without exceeding the above mentioned quota.
Out
®® Batsman can be out under all applicable cricket laws of ICC / MCC.
®® When a batsman gets out, the new batsman has to be ready at the crease within the next 90 seconds or else he would be given out - Timed Out.
®® If a batsman is retired hurt, he may resume his innings at the fall of next wicket or any other batsman get retired. If the batsman gets injured, he cannot take more than 60 seconds to decide whether he wants to retire himself or continue playing the game.
®® No runner will be allowed for the injured batsman.
Penalty For Missing Cut Off
First Innings:
If a team fielding first fails to bowl the allocated overs in the specified time, they shall continue to bowl until they have done so. However, they shall only bat the amount of overs bowled at the scheduled cut of time. (i.e. if 19 overs bowled at cut off shall allow the team to only bat 19 overs). The over in progress at time of the cut off shall be counted as complete.
If in the opinion of an Umpire, delay was caused by a batting side, then the innings would close at the scheduled cut-off time and batting team in defaults would lose that many overs. Over in progress will be allowed to be completed.
Umpire at his discretion would allow reasonable extra time for the delay occurred due to circumstances beyond the control of both teams.
Umpire decision will be final and binding.
Second Innings:
If a team fielding second fails to bowl the allocated overs in the specified time, they shall continue to bowl until they have done so (if time / field of play available). The over in progress at time of the cut off shall be counted as complete.
In addition to this, minimum 8 runs per over penalty will be added to the batting side total for number of overs bowled short by a fielding side at cut-off time. If by adding penalty run , result is achieved then match would close at that point of time.
If in the opinion of an Umpire, delay was caused by a batting side, then the innings would close at the scheduled cut-off time and batting team in defaults would lose that many overs. Over in progress will be allowed to be completed.
In the unlikely event of extended time is reached and if field is NO LONGER available for play or if match is called off by the on field official, then at the end of the over in progress, batting side will be awarded highest run they had scored per over by them during their innings earlier to the total for the number of over remaining un-bowled to decide the result.
If in the opinion of an Umpire, delay was caused by a batting side, then the innings would close at the scheduled cut-off time and batting team in default would lose that many overs. Over in progress will be allowed to be completed.
Umpire at his discretion would allow reasonable extra time for the delay occurred due to circumstances beyond the control of both teams.
In addition, If the time exceeds for the play, the team which could not finish the overs in time/ a team deliberately tries to waste time, the on field umpire can decide to declare a loss for that particular team. The on field umpire shall be the best judge of this action and his decision shall be final and binding.
Home Team/Toss
It is the responsibility of the Home Team to setup the wickets and cones before Toss. If they fail to setup within time, they will lose the toss. Furthermore, in case a team does not have 6 players in team jerseys by the scheduled toss time, the opposition can claim the toss.
Umpire/Verbal Abuse
Level 1 offence includes showing dissent at an umpire’s decision by word or action - using obscene, offensive or insulting language that, appealing excessively - advancing towards an umpire in an aggressive manner when appealing.
Player will receive a warning; another level 1 offence will be 5 penalty runs.
Level 2 offence includes showing serious dissent at an umpire’s decision by word or action - making inappropriate and deliberate physical contact with another player - throwing the ball at a player, umpire or another person in an inappropriate and dangerous manner - using language or gesture.
Player will receive a warning and 5 penalty runs awarded to the opposition. Potential ban for the next 2 games.
Level 3 offence includes intimidating an umpire by language or gesture - threatening to assault a player or any other person except an umpire.
Player will be removed from the field of play for the rest of the innings and 5 penalty runs awarded to the opposition. A player would also be required to pay a $100 fine and will be banned for the next game at Lakeshore Cricket League.
Level 4 offence includes threatening to assault an umpire - making inappropriate and deliberate physical contact with an umpire - physically assaulting a player or any other person - committing any other act of violence.
Player will be removed from the field of play for the entire match and 5 penalty runs awarded to the opposition. A player would also be required to pay a $100 fine and will be banned for the next game at Lakeshore Cricket League. The league reserves the right to ban this player from participating in the league as well.
Match Default
®® Teams defaulting one game will automatically incur a fine of $150, payable immediately before playing their next game following a default game. All payments must be in email transfer to be paid to LCL. Failure to do so will disqualify them from participating further in the season.
®® The second defaulted game in the same season will incur a fine of $300, payable immediately before playing their next game of the next week following a default game. All payments must be in email transfer to be paid to LCL. Failure to do so will disqualify them from participating further in the season.
®® 3rd default will be $500 penalty. A team is allowed only 3 match defaults. Any more default will mean a straight disqualification.
®® For this context, "default" is applicable when a game does not take place due to non-availability of the players (6 players dressed and ready to take the field) from the defaulting team and/or refusal of the team to take the field when instructed to do so (by the match official, or in absence of one, refusal to cooperate with the rival team to get the game underway by assigning umpires from the players). The on field official shall wait 45 minutes before a game can be considered as a default. Teams must inform the League 3 days in advance in case the players are not available and game shall be awarded to the opposition without any penalty fees.
Umpire Fee Structure
1. Match Called Off Without a Ball Bowled
- Fee: $20 per umpire per game
- Conditions:
- Not a single delivery has been bowled in the match.
- The match is called off.
- The umpire arrives at the ground.
2. Match Called Off After Some Play (Under 10 Overs)
- Fee: $35 per umpire per game
- Conditions:
- Less than 10 overs are completed in total.
- The match is called off.
3. Full Umpire Fee (10+ Overs Bowled)
- T12 Match: $45 per umpire per team (full fee)
- T20 Match: $75 per umpire per team (full fee)
- T25 Match: $85 per umpire per team (full fee)
- T30 Match: $95 per umpire per team (full fee)
4. Team Default (No Show)
- If one team fails to show up, umpires must wait until the cutoff time.
- If the opposing team does not arrive by the cutoff time:
- The present team pays $40 ($20 to each umpire)
- The present team wins the match with a bonus point.
- The defaulting team faces penalties as per league rules.
5. Only One Umpire Present
- If only one umpire arrives due to unforeseen circumstances:
- If the umpire is able to both live score and umpire
Each team pays $30 ( $60 total to the umpire) for a T12 match
Each team pays $45 ($90 total to the umpire) for a T20 match
Each team pays $50 ( $100 total to the umpire) for a T25 match
Each team pays $55 ( $110 total to the umpire) for a T30 match - If the umpire does not know how to Live score on the App, then the teams will do scoring on the paper and will pay the usual umpire fees to the present umpire
- If the team fails to pay the umpire fees, the League will issue a warning. If the payment remains overdue even after being notified and the given deadline passes, the team will be disqualified from further participation.
- If the umpire is able to both live score and umpire
Mandatory Helmets & Protective Gear
We have observed some concerning incidents recently due to players not wearing helmets, and to prevent any further risks, this rule will be enforced moving forward and captains are encouraged to tell their players to wear helmets and necessary equipment for their safety.
Playoffs
Playoffs Structure is attached below.
T20 Elite Division: Top 4 teams qualify for the playoffs in a straight semi finals format.
T20 Premier Division: Top 6 teams qualify for the playoffs. Top 2 teams will earn a bye straight to the semi finals.
T20 1st Division: Top 6 teams from each conference qualify for the playoffs (12 Teams total)
T12: Top 4 teams qualify for the playoffs in a straight semi finals format.
T25: Top 4 teams qualify for the playoffs in a straight semi finals format.
T30: Top 4 teams qualify for the playoffs in a straight semi finals format.
Real Estate Websites by Web4Realty
https://web4realty.com/